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Thursday, November 21, 2013

Preparing music for an occasion

In this short 3 weeks Unit we will be working towards getting a choir performance of 'Deck the hall' ready for cellebrating christmas in our school.
If we work collaborative as a group and be responsible towards our own development as a chorist, we shall succeed (besides, the arrangement is a very simple one).

These are the topics that I planned to go briefly during lessons:

Singing: 


  • Breathing (keep it natural and fluid) 
  • Tone quality (close to speech level) 
  • Intonation (nobody is tone deaf, we will look at some strategies to develop and improve intonation in particular cases - if applicable) 
  • Section rehearsal (isolated practice within a group section) 
  • Maintaining a part wile rehearsing (soprano & alto, tenor & bass; full choir practice) 


Score reading: 


  • Score overview 
  • Tempo markings 
  • Choir staff 
  • Accidentals 
  • Time signature 
  • Rehearsal marks 
  • Reading notes 
  • Phrasing 
  • Breathing marks 
  • Repeats 


These are the resources we will be using in lessons: 


Deck the Hall - Score


Thursday, November 14, 2013

Sound Design - Lesson 1 - Making a Trumpet Sound

  1. Download the folder 'Sound design - lesson 1' to your desktop
  2. Open Reason Essentials and import the midi file 'trumpet' into a new project
  3. Replace the default ID8 device for a Subtractor
  4. Open the synthesizer browser and load the patch 'Full reset'
https://drive.google.com/a/stnicholas.com.br/file/d/0B8CbRWWIHf-7VVdVWHo1U1htems/edit?usp=sharing
https://drive.google.com/a/stnicholas.com.br/file/d/0B8CbRWWIHf-7UlQ4Z3Jkb2VPaGM/edit?usp=sharing

Trumpet FX section:

Thursday, October 31, 2013

Sound design - Introduction

In this unit, you will explore some of the possibilities on the field of sound design.

You will learn what the different components of a synthesizer are and how to program some basic patches.
Next, we will explore different sampling techniques and attempt to apply it in a musical context.

However, before we dig into the digital world, let us learn a bit of the history of music technology. Watch the following video attentively. Keep an accurate record of every key word (or new word) you hear and the questions you may have on the paper provided. I will do my best to answer at the end of the session.

Enjoy!

The new sound of music (part 1)





Tuesday, October 22, 2013

3rd Computer Music Assignment

This is a creative task. For the first time in the course, you’ll be able to use the things you’ve learnt for making some music of your own.
There are a few simple rules that you must follow though. Apart from that, I hope you have fun with this small project!

  1. Your piece of music must be instrumental
  2. The track counting is limited to a maximum of six
  3. You can input notes with the mouse or the keyboard but you are not allowed to record yet
  4. The time signature is 4 by 4 but you can set the tempo the way you want
  5. The length is limited to 8 bars only (later, I will teach some tricks to develop this 8 bars into longer sessions and will also be giving you a few tips on mixing)
  6. Your music must include the following musical idea:



Think of it as a starting point. It can be anything you want, examples: 1) A straight drum or percussion beat, 2) A guitar or synthesizer riff, 3) A bass line, 4) You may break down the pattern and assign it to different instruments, 5) You may as well explore repetition, 6) You may double or halve the pattern, etc.

Friday, September 27, 2013

They can't take that away from me

Here are the full score and parts for the song "They can't take that away from me".
Please select and print the desired part for your instrument.

They can't take that away from me by George and Ira Gershwin

Have a good practice!

Thursday, September 5, 2013

What is a toccata?

Learning objectives:

  • Learn about Baroque organ toccatas and how they sound improvised
  • Explore how Baroque composers decorated their melodies

What is a toccata?

The word toccata comes from the Italian word 'toccare' meaning 'to touch'. It describes a piece of music, normally for a keyboard instrument, usually composed in a free style. Early toccatas used full chords and scales passages and were often played in a free tempo. Later, the toccata developed into a piece that was designed to show off the technical skills of the performer.

The features of a toccata

Toccatas have several different sections.

  • Some sections sound organized and have a strict pulse/meter.
  • Some sections sound improvised and have lots of fast running scale-like passages giving the performer a chance to display their keyboard talent.
  • Some sections are played slowly with a rubato feel giving the performer freedom to play at their own speed.
  • Composers such as Bach also used pauses in toccatas to create a feeling of tension and expectation, and melodies were decorated with extra notes (mordents).


Johann Sebastian Bach

(1685-1750) was a German composer and organist from a well-established musical family. For much of his life, he held the position of organist in churches around Germany, and composed many works for the organ in addition to vocal and instrumental music.


Improvised or composed?

Although some sections of 'Toccata in D minor' sound improvised they are in fact all organized and even written down.

Modern decoration

Famous contemporary singers like Mariah Carey and Celine Dion decorate vocal lines by adding improvisation sections, extra notes, singing very high pitched notes or singing notes of long duration to show off their vocal skills. Some guitarists also perform complicated solo passages in rock stages to show off their skills.

 

 

Monday, September 2, 2013

Guitar resources: Four-note chord forms for the guitar

Hello Y9 students,
these are the chord forms provided by Mr. Carlos in our last lesson.
You'll really need to master these forms to perform "They can take that away for me" in lessons.
Have a good practice!


Friday, August 30, 2013

Thursday, August 29, 2013

Working in the piano roll view - Reason essentials

Your 2nd computer music assignment is divided in two parts:

1. Working with the mouse:
  • Create a new project and save it to desktop. Label as follow: Y[ ]-2nd assignment-[your name]
  • Analyse the score provided and create a track and browse a suitable sound for every instrument
  • Enter the correct tempo and time signature
  • Copy the arrangement to the sequencer track
2. Recording with a midi keyboard:
  • Practise each instrumental part sapareted and record it into the sequencer track
  • Edit the notes to improve the timing of your performance
Here is the score:


Before you start making a thousand questions, please watch the following videos for guidance:

Part 1 of 2


Part 2 of 2


Thanks!
    

Thursday, August 22, 2013

Get to know the Redrum drum machine

Redrum is the one-to-go Reason Essentials device for creating powerful beats for electronic music.
The following overview will provide you with all basic information you need to create the beats you want using the built-in step sequencer.

So, lets get started. Start Reason, press F6 to maximize the rack view, right-click the empty area, go to  "instruments" and choose Redrum drum computer. This is how it looks like:


Redrum looks and works in a similar way to famous drum machines from the past but with additional functionalities that makes it a lot more flexible than it's predecessors. Let's start off our exploration by the browser section:


The folder icon let you access the browser, the disk icon let you save your own patches and the up and down arrows scroll through different patches in a folder. Now, Open the browser.


Go to the left column and click on the Reason factory Sound Bank icon. The factory sound bank is a dedicated folder file that stores all programs sounds, effects and patches. You can not write in this folder but the company provides users with a software that allows users to create their own folders. This type of file is called a Refill.
In the main browser window, double-click the Redrum drum kits folder.
All Redrum kits are stored by categories. A kit is an arrangement of 10 different drums sounds loaded into one instance of Redrum. It is very easy to spot a kit of your liking if you have an idea of the genre of the music you intend to create.
Pick a kit of your choice and lets move on!


     Each instrument of a kit is loaded in a separate channel (2).
     You can identify the sound by looking at the top section of the kit (1). Redrum also allows you to browse by channel so, if you're enjoying the kit you have but wish to change one of it's sounds, all you do is to browse on that particular channel. This section also allows you to preview a sound, mute or solo the channel and even record a sample of your own.
     Every channel is loaded with sound modifiers that allows you to shape a sound in different ways (3). You can adjust dynamics (make a sound louder or softer), increase the difference between loud and soft sounds (velocity), adjust the length, the pitch (make it higher or lower), the placement of the sound on the stereo field - left and right channels (pan) amongst other things.
     If your computer is not particularly fast you can decrease sound quality to save Ram memory and you can also link channels 8 & 9 to produce realistic hi-hat's patterns (4).
Ok, enough for sound shaping. Lets learn to program patterns.


     First, we need to set an appropriate step resolution (1). It is a very straight forward approach with fractions that correspond to their proper note values. For instance, if you set the resolution to 1/16, each step will correspond to a 16th note value. That being said, this is the default resolution for a redrum pattern, which means that you can programme a whole bar in a 4 by 4 time signature.
You will probably find the following chart very useful:


     Next, you can increase or decrease the number of the available steps to suit the needs of your pattern (2) - sometimes one bar is not enough, sometimes it is just too much...
     If you are writing for more than 16 steps you'll need to switch the edit seps  slider (3) to be able to access the ones that are hidden. Always keep an eye on the step sequencer, its easy to get lost and edit the wrong step!
     Lastly, you can switch between dynamics before entering a step (4). You can wite soft, medium and loud notes, what gives you plenty of expressiveness to add to your beats.


You enter notes by simply cliking on the step sequencer. 1) select a chanel, 2) click to enter a step, 3) click again to erase it.


By right-clicking on an empty area of Redrum, a context menu displays a variety of actions that you can apply to your pattern:
1- copy and paste patch lets you transfer a current kit to another instance of Redrum for extra tweaks for instance.
2- copy and paste pattern lets you transfer your beats to an empty patern in redrum for further edit. This is very useful for creating variations!
3- shift pattern lets you move a patern one step at time to the left or to the right. If you go a nice pattern on Redrum but it sounds off-beat with your song, you can use this command to align your beat to the rest of the project.
4- Short of ideas? click randomize pattern and let Redrum do the job for you! Very useful or creating fills and complex rhythms. Randomize a pattern, tweak it to taste and you are good to go!
5- Yeah, finally! You've just happened to have a nice grooving beat and want to start recording other instruments on top of it? Click on copy pattern to track  and send it to the sequencer! Redrum let you choose how many copies of the pattern you want and the starting and ending point of the copy.


Before sending the pattern to the sequencer track, first select the start and end points by setting the left (1) and right (2) loop locators the way you want on the bar ruler. Reason only displays musical time on the ruler (4) with each number representing a bar of the song. When you click play, the playback locator (3) scrolls with the song, showing the position of the song during playback.
Number 5 shows the redrum track and number 6 is the clip with the recording of your pattern.

When you click play, you'll notice that the pattern produces a wooshing sound and that is not correct! It happens because the redrum internal sequencer (the steps) are still playing back he pattern. You have to turn off the buton ENABLE PATTERN SECTION to stop redrum's internal sequencer.

 Now, double-click the clip you just recorded.


Welcome to the edit window!
We are not going to do any edit right now, but it is nice to know how your pattern looks like in detail.
1- each row display a redrum chanel
2- notice what happens to the ruler when we zoom into the clip: 1.2 means - first bar, beat 2.
3- each rectangle represents a step (in this example, a 16th note).
4- bright colors means soft sound, darker colors means loud sound.
5- the velocity bar shows you how loud or soft a sound is in numbers.
6- each note gets its own bar on the graph.

That's enough for a day! Now, it's your turn to try our first assignment.
Let's see how good you are at writing some patterns into redrum!